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Attica is a broad spectrum of locations, running from frigid, treacherous mountains to wide, scorching deserts, and more and more is being discovered all the time as Vespers roam further South. Although the land is thought to be new to this world, strange ruins peek out from old hills, and even stranger cities thrive in the midst of undiscovered jungles.

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CLICK HERE TO VIEW ATTICA'S CITIES AND OTHER LANDMARKS

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WHITEOUT MOUNTAINS

+1 Spelunking

Infamous for monstrous blizzards that blot out all sight to those unfortunate enough to be caught among them. Sharp peaks and uneven trails litter the terrain, making the pilgrimage to Somnis' that much more dangerous. 

VERMILLION TUNDRA

+1 Scavenging

A mess of strange ruins and hard-packed ice, the only outstanding factor are the odd splashes of crimson across the ground in the form of brightly colored foliage. Many venture the frigid land to explore the old structures, seeking out funny treasures to sell at the market. 

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NOCA PINES

+1 Hunting

Edges tangled against the Mountains, pressed alongside the Tundra itself, is a thick pine forest known for the wildlife within. Although a popular hunting land, travelers find it easy to get lost among all the bushes and trees with so few landmarks.

SUNDEW PLAINS

+1 Exploring

One of the most populated regions, small villages dot the golden fields, and the plains are a favorite land to celebrate the Renewal Jamboree. A peaceful area, and a beloved resting place. 

ADMIRAL'S BOG

+1 Fishing

Compared to the soft plains it brushes against, the bog is a dangerous, unnerving land that few dare to tread. Those that dare to live among the swamp's frightening muck are typically more dangerous than the waters themselves. 

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SKIPPER'S SOUND

+1 Fishing

Where the sand meets the sea and ships come to port, an enormous drake calls the beach home. As summer heat plagues the land, the drake hauls himself from his winter cavern to collect more for his hoard - and to trade a few of his treasures away.

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THE OVERLOOK

+1 Scavenging

Split in two by a ravine created during an ancient battle, a lush meadow lies where a war once came to a dramatic end. The nearby city of Kikoi seeks to mold its reputation into something more positive, but its history of mistreating Vespers, along with archaic sentiments and actions, have made this a difficult task.

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EVERCHANGE WOOD

+1 Exploring

A mess of trees that dissolve and appear without warning, with either a warm or sinister aura depending on where you stand. The shifting environment is rumored to hold a secret so precious - too precious for nearly all mortal eyes- that most travelers are consumed by the wilderness while searching for the grail.

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DEVIL'S RIBCAGE

+1 Spelunking

Carved out by Wurms and sculpted by past civilizations, a labyrinth of underground tunnels, lined with ores and gems, links Wormwood with much of Attica. It requires an experienced traveler to navigate, but even with a lantern, there is a constant chance of getting lost beyond recovery.

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FRAYED WILDS

+1 Hunting

Uncovered by a great behemoth that once terrorized Attica, a dry landscape peppered with twisted trees and unique shrubbery lies beyond The Overlook, acting as the border between the north of Attica and the rest of the continent. Unknown for centuries, a civilization of small Vespers known as Bat Eared Pygmies made their home in the region's massive cliffs. 

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SECLUDED SHORE

+1 Fishing

Only accessible by sea or by passing through a single small passage in the Whiteout Mountains, a paradise of thermally-heated springs lies virtually untouched by civilization, blanketed by a morning mist. The occassional geyser erupts unpredictably, and a coast of stone pillars and scallop-shaped pools makes all fishing trips treacherous.

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